/**
 * Game Engine Package
 * Core game simulation logic
 */
export { GameEngine, getGameEngine, setGameEngine, type IGameStorage, type IGameOutput, type GameEvent, type BatchedUpdate, } from './GameEngine.js';
export { initLifeSim, iterateGames, startGameLoop, stopGameLoop, processOfflineTime, registerPlayer, unregisterPlayer, getPlayer, getAllPlayers, createBatchedUpdate, type WebSocketConnection, type SendFunction, type LoopManagerOptions, type OfflineStats, type ConnectionRecord, } from './LoopManager.js';
export { getIntradayActivity, getDailyPlan, decayFamiliarity, restoreEnergy, getPeakEnergy, updateBio, isSchoolDay, getLocationType, type DailyEvent, type Schedule, type Location, } from './intradayActivity.js';
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