/**
 * Purchase Handlers
 * Handles store purchases, in-app purchases, energy refills, and time skips
 */
import type { PlayerSession } from '../game/PlayerSession.js';
export declare function handlePurchaseItem(payload: unknown, session: PlayerSession): Promise<void>;
export declare function handlePurchaseInAppItem(payload: unknown, session: PlayerSession): Promise<void>;
export declare function handlePurchaseEnergyRefill(payload: unknown, session: PlayerSession): Promise<void>;
export declare function handlePurchaseTimeSkip(payload: unknown, session: PlayerSession): Promise<void>;
export declare function handleGetEnergyTiers(_payload: unknown, session: PlayerSession): Promise<void>;
export declare function handleGetTimeSkipTiers(_payload: unknown, session: PlayerSession): Promise<void>;
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