/**
 * Monetization Package
 * Diamond economy, energy refills, and time skips
 */
export { awardDiamonds, deductDiamonds, getDiamondBalance, getDiamondTransactionHistory, getRewardAmount, canAfford, setDiamondBalance, initializePlayerDiamonds, clearPlayerDiamonds, clearAllDiamonds, DIAMOND_REWARDS, type DiamondTransaction, type DeductResult, } from './diamondEconomy.js';
export { purchaseEnergyRefill, checkUnlimitedEnergy, getUnlimitedEnergyTimeRemaining, handlePurchaseEnergyRefill, getRefillTiers, clearUnlimitedEnergy, clearAllEnergyData, REFILL_TIERS, type RefillTier, type RefillResult, } from './energyRefills.js';
export { purchaseTimeSkip, handlePurchaseTimeSkip, getSkipTiers, clearAllTimeSkipData, SKIP_TIERS, type SkipTier, type SkipResult, type SkipSummary, type SimulatedEvent, type PlayerState, } from './timeSkips.js';
export { createRateLimiter, checkRateLimit, IdempotencyManager, validateIAPReceipt, handleValidatePurchase, validationManager, DIAMOND_PACKAGES, type RateLimitResult, type TransactionData, type IAPValidationResult, type ValidatePurchaseMessage, type SendToClientFn, } from './validation.js';
//# sourceMappingURL=index.d.ts.map